TIMEsink Review: GINORMO SWORD
- Alun Merrill
- Feb 16, 2016
- 2 min read

A popular form of escapism over the years has been imagining oneself with a gigantic weapon (ooh-err). Dramatic battles in magical realms are the basis of things such as Dungeons & Dragons, but everyone in reality could pick up a great big stick and imagine themselves swinging a sword as big as their head, chopping off the heads of dragons (their mother's petunias) before staring down the wrath of Tiamat herself (their mother).
In steps GINORMO SWORD, the game all about swinging an unfeasibly large weapon around to slay your enemies. It's an RPG and an incremental game in disguise, where you start with a piddling little dagger and upgrade it over time - and other variant swords which you can purchase - to make them stronger, elementally-enfused and, vitally, larger. Later levels have you wielding swords so large that it's like smacking your enemies with the background, and the variety of magic which becomes available to you only helps to bring the hurt to your foes, who quickly go from standing around, being collision-based threats, to bullet hell monstrosities.
It's a massive timesink, as reaching the endgame will certainly take a long time and punish your poor mouse. Like many webgames, it saves via cookies, so you can go back to it at will; good for filling in those slow moments. It feels as though it lacks variety and is fairly slow to start, so it's not exemplar - but for a pure 8-bit spectacle, this is a great little number for filling the gaps in your day.
Alun's Timesink Rating: 4. It'll take quite a bit of time investment to see it through to the end.
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